Recording on mobile devices
The latest release of Audior adds compatibility with mobile devices using HTML5’s HTML Media Capture standard and FFmpeg – the audio video conversion tool.
When Audior detects it is being accessed from a mobile device it automatically switches to HTML Media Capture to capture audio.
Here’s an example on how it looks and works on an Android device:
- The user is presented with [Record Audio] + [Upload] buttons.
- Pressing it will automatically open the native audio recording app on Android. On iOS the user will be asked to choose between making a recording or using an existing one. Take note that on iOS the video capture app will be used but only the audio will be imported by Audior.
- After the recording is stopped you can review it, use it or take another one.
- If you choose to use it you are taken to the updated form in the browser.
For a more thorough description of the inner workings of this new recording mechanism you can check the documentation page.
- Fixed issue with btSaveClick JS API, that caused the call to it to be made at the wrong time.
- Updates to documentation
- Removed deprecated sscode parameter used by flash vars for the desktop version.
How to get it
You can check out the latest version of Audior at http://audior.ec/
Audior 1.3 (build 112) can be downloaded from your client private web-page.